15Dec
Got a Bug Problem?
We've been so busy getting the Marines ready to release we haven't been showing off any of the other sets that are in the works! To attempt to remedy that - we wanted to show off some of the poses that are able to be achieved with the bug frames and also compare them to the original artwork by Diego Gisbert Llorens! (And a Marine for size comparison)
More to come! Much, much, much more!


- Tags: Bugs, Core Force, Drones, Hudson's Bugs

Comments (25)
Like these they will work very well for what i have in mind!
YEAH!!!! now THAT'S a proper bug!!!!!!
they look good but I have concerns about how they attach to the base. it seem two to three very small points of contacts do some of the legs have plugs that are inserted into the bases?
Hi Ron - I'm going to do some floor roll tests and maybe video them at some point!
But using a recommended plastic glue/solvent like Testors Model Master (with the excellent needle applicator), or Plastruct Bondene, or Ambroid Proweld - basically anything that is an actual plastic solvent that gives a fused chemical bond between parts - should be plenty strong.
I would never recommend using superglue on plastic figures - imo it's lousy to work with, takes too long to set without an accelerator, and ultimately doesn't give a good bond.
Even if the glue holds, those legs look like they're in danger of snapping, especially for those poses where only two legs are in contact with the base.
I don't have strong faith even in a plastic cement bonding well enough to such a small point. but a pin vice, and some strait pins should strengthen sufficiently
Are there going to be arm sculpts with the arms folded up like a preying mantis and the arms more out streched so fully extended? Appart from that and the same for the leg (more vaired limb posses genrally) i think they are a great effort. They grab the atention! which is good since theres bugger all like them on the market, real sci-fi bugs! Also some renders of the germans would be great.
Hi Tom - there's one arm pose that you're not seeing which is more of a curled up closer to the body pose...so you should be able to achieve that look. The other thing is that there are basically three parts of the arm (joints) where movement happens - and all of them will respond quite well to a clip and glue with plastic solvent (like Testors Model Masters or Ambroid ProWeld) to give you pretty much anything you want to achieve. The attachment point is a ball joint - so you can get full range of motion too.
And - we designed these so that any arm will work on either side and any leg will work in any of the four leg holes - so they should go together pretty easily for you!
Germans - next week I promise! We thought we would be showing things off today but work and life got in the way!
I don't like the poses of the limbs. I'd suggest making a few concept sketches to work out just how they move when they run and strike, as I think that would help you make them look less clumsy.
For the arms, I'd suggest some poses closer to a boxer's jab than an ice pick - starting with the limbs close to the body like a praying mantis, and then spearing the tip forwards. For the legs, it mainly comes down to a variety of extensions - whether they move with a conventional walking trot, a zig-zagging scuttle or any other gait would come down to which legs are used and how they are positioned.
Hi Alex - the bug poses ARE actually based on Diego's sketches. I thought I attached it - but I guess I didn't! We had Diego take his orthos and original illustrations and do some quick posing sketches for the sculptor - Tim Barry. - who then faithfully copied those for these.
That's how they look!
Ah, but Tim's taken some rather detrimental liberties with Diego's concepts. He's shrunk the legs and cramped them up to fit them on the base, losing the dynamism and making it look unable to support its weight let alone dash across the board. Conversely, he's over-enlarged the arms, omitted the subtle predatory curve to the forelimbs and positioned them waving vaguely in the air, making them look heavy and lethargic. The body is overcomplicated with spurs and rounded cancerous nodules rather than the restrained ridges and grooves of the art and there's now an ugly unprotected gap between torso and abdomen. Limb position is easily altered; everything else is more problematic.
Tony has said they plan to release 40mm bases at some point. Using them here could allow for better legs than trying to fit a quadruped on a 25mm base.
They remind me a bit of the Collectors from Mass Effect...which is fantastic! I am very much looking forward to your product line!
Those bugs have a very strong Shard vibe. The Shard are the crystaline race from the old game VOR the Maelstrom. They remind me a lot of their lesser forms, the Striders, Crawlers, and Fledglings. Those are really good sculpts!
I love the bugs....the models are fantastic and are very close to the concept art. Well done!!!
Not a big bug fan in general. But i look at this way im not buying bugs im buying art !!! seriously good work, ill pick up a box when it ships down under !!!!!
Yep! Going to be picking these little buggers up.
Want! Want! Want! Where do I have to sign?
Not quite yet - we want to get the Marines out first...and then it is a race between the Germans and Bugs...and a couple other things!
http://s3.amazonaws.com/kym-assets/entries/icons/original/000/005/574/1726009-shut_up_and_take_my_money_super.jpg?1302576402
LOL
My god he sounds alot like me...
Those look real great :)
But what about the germans?
Depending on how the workload is today/tomorrow - we will have some German shots soon.
Awesome stuff! I'm definitely picking up a few boxes of bugs!